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Harry Carey
PyNutil
Commits
80211d3a
Commit
80211d3a
authored
11 months ago
by
Harry Carey
Committed by
GitHub
11 months ago
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new implementation of target slice that exactly matches QuickNII
parent
70fce0f7
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PyNutil/generate_target_slice.py
+32
-80
32 additions, 80 deletions
PyNutil/generate_target_slice.py
with
32 additions
and
80 deletions
PyNutil/generate_target_slice.py
+
32
−
80
View file @
80211d3a
import
numpy
as
np
import
math
def
generate_target_slize
(
ouv
,
atlas
):
width
=
None
height
=
None
ox
,
oy
,
oz
,
ux
,
uy
,
uz
,
vx
,
vy
,
vz
=
ouv
width
=
np
.
floor
(
math
.
hypot
(
ux
,
uy
,
uz
)).
astype
(
int
)
+
1
height
=
np
.
floor
(
math
.
hypot
(
vx
,
vy
,
vz
)).
astype
(
int
)
+
1
data
=
np
.
zeros
((
width
,
height
),
dtype
=
np
.
uint32
).
flatten
()
xdim
,
ydim
,
zdim
=
atlas
.
shape
y_values
=
np
.
arange
(
height
)
x_values
=
np
.
arange
(
width
)
hx
=
ox
+
vx
*
(
y_values
/
height
)
hy
=
oy
+
vy
*
(
y_values
/
height
)
hz
=
oz
+
vz
*
(
y_values
/
height
)
wx
=
ux
*
(
x_values
/
width
)
wy
=
uy
*
(
x_values
/
width
)
wz
=
uz
*
(
x_values
/
width
)
lx
=
np
.
floor
(
hx
[:,
None
]
+
wx
).
astype
(
int
)
ly
=
np
.
floor
(
hy
[:,
None
]
+
wy
).
astype
(
int
)
lz
=
np
.
floor
(
hz
[:,
None
]
+
wz
).
astype
(
int
)
valid_indices
=
(
0
<=
lx
)
&
(
lx
<
xdim
)
&
(
0
<=
ly
)
&
(
ly
<
ydim
)
&
(
0
<=
lz
)
&
(
lz
<
zdim
)
valid_indices
=
valid_indices
.
flatten
()
lxf
=
lx
.
flatten
()
lyf
=
ly
.
flatten
()
lzf
=
lz
.
flatten
()
valid_lx
=
lxf
[
valid_indices
]
valid_ly
=
lyf
[
valid_indices
]
valid_lz
=
lzf
[
valid_indices
]
atlas_slice
=
atlas
[
valid_lx
,
valid_ly
,
valid_lz
]
data
[
valid_indices
]
=
atlas_slice
data_im
=
data
.
reshape
((
height
,
width
))
return
data_im
def
generate_target_slice
(
alignment
,
volume
):
Ox
,
Oy
,
Oz
,
Ux
,
Uy
,
Uz
,
Vx
,
Vy
,
Vz
=
alignment
##just for mouse for now
bounds
=
[
455
,
527
,
319
]
X_size
=
np
.
sqrt
(
np
.
sum
(
np
.
square
((
Ux
,
Uy
,
Uz
))))
Z_size
=
np
.
sqrt
(
np
.
sum
(
np
.
square
((
Vx
,
Vy
,
Vz
))))
X_size
=
np
.
round
(
X_size
).
astype
(
int
)
Z_size
=
np
.
round
(
Z_size
).
astype
(
int
)
# make this into a grid (0,0) to (320,456)
Uarange
=
np
.
arange
(
0
,
1
,
1
/
X_size
)
Varange
=
np
.
arange
(
0
,
1
,
1
/
Z_size
)
Ugrid
,
Vgrid
=
np
.
meshgrid
(
Uarange
,
Varange
)
Ugrid_x
=
Ugrid
*
Ux
Ugrid_y
=
Ugrid
*
Uy
Ugrid_z
=
Ugrid
*
Uz
Vgrid_x
=
Vgrid
*
Vx
Vgrid_y
=
Vgrid
*
Vy
Vgrid_z
=
Vgrid
*
Vz
X_Coords
=
(
Ugrid_x
+
Vgrid_x
).
flatten
()
+
Ox
Y_Coords
=
(
Ugrid_y
+
Vgrid_y
).
flatten
()
+
Oy
Z_Coords
=
(
Ugrid_z
+
Vgrid_z
).
flatten
()
+
Oz
X_Coords
=
np
.
round
(
X_Coords
).
astype
(
int
)
Y_Coords
=
np
.
round
(
Y_Coords
).
astype
(
int
)
Z_Coords
=
np
.
round
(
Z_Coords
).
astype
(
int
)
out_bounds_Coords
=
(
(
X_Coords
>
bounds
[
0
])
|
(
Y_Coords
>
bounds
[
1
])
|
(
Z_Coords
>
bounds
[
2
])
|
(
X_Coords
<
0
)
|
(
Y_Coords
<
0
)
|
(
Z_Coords
<
0
)
)
X_pad
=
X_Coords
.
copy
()
Y_pad
=
Y_Coords
.
copy
()
Z_pad
=
Z_Coords
.
copy
()
X_pad
[
out_bounds_Coords
]
=
0
Y_pad
[
out_bounds_Coords
]
=
0
Z_pad
[
out_bounds_Coords
]
=
0
regions
=
volume
[
X_pad
,
Y_pad
,
Z_pad
]
##this is a quick hack to solve rounding errors
C
=
len
(
regions
)
compare
=
C
-
X_size
*
Z_size
if
abs
(
compare
)
==
X_size
:
if
compare
>
0
:
Z_size
+=
1
if
compare
<
0
:
Z_size
-=
1
elif
abs
(
C
-
X_size
*
Z_size
)
==
Z_size
:
if
compare
>
0
:
X_size
+=
1
if
compare
<
0
:
X_size
-=
1
elif
abs
(
C
-
X_size
*
Z_size
)
==
Z_size
+
X_size
:
if
compare
>
0
:
X_size
+=
1
Z_size
+=
1
if
compare
<
0
:
X_size
-=
1
Z_size
-=
1
elif
abs
(
C
-
X_size
*
Z_size
)
==
Z_size
-
X_size
:
if
compare
>
0
:
X_size
+=
1
Z_size
-=
1
if
compare
<
0
:
X_size
-=
1
Z_size
+=
1
elif
abs
(
C
-
X_size
*
Z_size
)
==
X_size
-
Z_size
:
if
compare
>
0
:
X_size
-=
1
Z_size
+=
1
if
compare
<
0
:
X_size
+=
1
Z_size
-=
1
regions
=
regions
.
reshape
((
abs
(
Z_size
),
abs
(
X_size
)))
return
regions
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