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Created with Raphaël 2.2.023Nov1817161413121187325Oct242119121054330Sep2623211312931Aug3025241716151298529Jul27262520181412418Jun17151431May1713109427Apr191514107622Mar1817169329Feb242311104127Jan252119181514618Dec161514111087227Nov252423181716430Oct272623222120193Sep218Aug28Apr1716101[NRRPLT-4008] "Reset Robot Pose" doesn't immediately reset the robotcommit artefact[END-OF-SPRINT-DEV-DEPLOYMENT] Release of versions 1.1.2bump to 1.2.3commit artefactMerge "[NRRPLT-4310] 3D materials are not applied to rigged meshes"[NRRPLT-4310] 3D materials are not applied to rigged meshescommit artefact[IN-SPRINT-STAGING-DEPLOYMENT] Release of version 1.1.1Merge "[IN-SPRINT-DEV-DEPLOYMENT] Release of version 1.1.1.dev1"[IN-SPRINT-DEV-DEPLOYMENT] Release of version 1.1.1.dev1bump to 1.2.2commit artefactMerge "[NRRPLT-4282] avoid the drawing images to canvas"commit artefact[NRRPLT-4287] Async Assets Loading / Code Cleanup[NRRPLT-4282] avoid the drawing images to canvascommit artefact[hotfix] Disable plugins in model SDF to avoid AF_INET[] error.commit artefact[NRRPLT-4161] Add log when error comes on status topiccommit artefact[NRRPLT-3853] mirror frontend changes for avatar physicscommit artefact[END-OF-SPRINT-DEV-DEPLOYMENT] Release of version 1.1.1.dev0Merge "[NRRPLT-4192] PBR Materials are lost after a simulation reset"bump to 1.2.1commit artefactMerge "[NRRPLT-4243] PBR Material should be enabled by default when available"commit artefact[NRRPLT-4243] PBR Material should be enabled by default when available[NRRPLT-4171] fix object selection raycasting, specifically for avatar[NRRPLT-4192] PBR Materials are lost after a simulation resetMerge "[STAGING RELEASE] Release of version 1.1.0"[STAGING RELEASE] Release of version 1.1.0bump to 1.2.0commit artefact[END-OF-SPRINT-DEV-DEPLOYMENT] Release of version 1.0.2.dev2bump to 1.1.2commit artefact