diff --git a/neurotessmesh/Scene.cpp b/neurotessmesh/Scene.cpp
index 33ec2608a620db651cc0886c1515e9dd2842b0da..ce2d386eb8a99aedf694c6437d68dcd4c31a81a4 100644
--- a/neurotessmesh/Scene.cpp
+++ b/neurotessmesh/Scene.cpp
@@ -121,12 +121,12 @@ namespace neurotessmesh
     const auto position = _boundingBox.center();
     const auto radius = _boundingBox.radius( ) / FOV;
 
-    animate(position, radius);
+    animateCamera(position, radius);
   }
 
   void Scene::cameraPosition(const Eigen::Vector3f &position, const float radius, const Eigen::Matrix3f &rotation)
   {
-    animatePosition(position, radius, rotation, true);
+    animateCamera(position, radius, rotation, true);
   }
 
   nlgeometry::AxisAlignedBoundingBox Scene::computeBoundingBox(
@@ -355,7 +355,7 @@ namespace neurotessmesh
           mode( Scene::EDITION );
           std::vector< unsigned int >indices = { id_ };
           auto aabb = computeBoundingBox( indices );
-          animate(aabb.center(),  aabb.radius( ) / sin( _camera->camera()->fieldOfView()));
+          animateCamera(aabb.center(),  aabb.radius( ) / sin( _camera->camera()->fieldOfView()));
         }
         else
           _editNeuron = nullptr;
@@ -366,7 +366,7 @@ namespace neurotessmesh
   unsigned int Scene::numEditMorphologyNeurites( void ) const
   {
     if ( _editNeuron )
-      return ( unsigned int )_editNeuron->morphology( )->neurites( ).size( );
+      return static_cast<unsigned int>(_editNeuron->morphology( )->neurites( ).size( ));
     return 0;
   }
 
@@ -445,21 +445,15 @@ namespace neurotessmesh
     if ( indices_.size( ) > 0 )
     {
       auto aabb = computeBoundingBox( indices_ );
-      animate( aabb.center( ), aabb.radius( ) / sin( _camera->camera()->fieldOfView()));
+      animateCamera( aabb.center( ), aabb.radius( ) / sin( _camera->camera()->fieldOfView()));
     }
     else
     {
-      animate( _boundingBox.center( ),  _boundingBox.radius( ) / sin( _camera->camera()->fieldOfView()));
+      animateCamera( _boundingBox.center( ),  _boundingBox.radius( ) / sin( _camera->camera()->fieldOfView()));
     }
   }
 
-  void Scene::animate(const Eigen::Vector3f &position, const float radius)
-  {
-    const auto rotation = Eigen::Matrix3f::Zero();
-    animatePosition(position, radius, rotation, false);
-  }
-
-  void Scene::animatePosition(const Eigen::Vector3f &position, const float radius, const Eigen::Matrix3f &rotation,
+  void Scene::animateCamera(const Eigen::Vector3f &position, const float radius, const Eigen::Matrix3f &rotation,
                               bool rotAnimation)
   {
     if(_camera->isAniming())
@@ -469,8 +463,7 @@ namespace neurotessmesh
     }
 
     constexpr float CAMERA_ANIMATION_DURATION = 2.f;
-
-    auto rotInterpolation = rotAnimation ? reto::CameraAnimation::LINEAR : reto::CameraAnimation::NONE;
+    const auto rotInterpolation = rotAnimation ? reto::CameraAnimation::LINEAR : reto::CameraAnimation::NONE;
 
     _animation = new reto::CameraAnimation(reto::CameraAnimation::LINEAR,
                                            rotInterpolation,
@@ -487,5 +480,4 @@ namespace neurotessmesh
 
     _camera->startAnim(_animation);
   }
-
 }
diff --git a/neurotessmesh/Scene.h b/neurotessmesh/Scene.h
index 375ba1742dc2a5b197c204192de7a8595e2c39a4..640c037faaa58fee2f0a528222b35653830f8570 100644
--- a/neurotessmesh/Scene.h
+++ b/neurotessmesh/Scene.h
@@ -215,19 +215,17 @@ namespace neurotessmesh
     NEUROTESSMESH_API
     void focusOnIndices( const std::vector< unsigned int >& indices_ );
   protected:
-    /** \brief Animates the camera to the given position and radius.
-     * \param[in] position Focus position.
-     * \param[in] radius Aperture radius.
-     *
-     */
-    void animate(const Eigen::Vector3f &position, const float radius);
-
     /** \brief Animates the camera to the given position, radius and rotation.
      * \param[in] position Focus position.
      * \param[in] radius Aperture radius.
      * \param[in] rotation Camera rotation matrix.
+     * \param[in] rotAnimation true to animate rotation and false otherwise.
+     *
      */
-    void animatePosition(const Eigen::Vector3f &position, const float radius, const Eigen::Matrix3f &rotation, bool rotAnimation);
+    void animateCamera(const Eigen::Vector3f &position,
+                       const float radius,
+                       const Eigen::Matrix3f &rotation = Eigen::Matrix3f::Zero(),
+                       bool rotAnimation = false);
 
     //! Scene mode
     TSceneMode _mode;