From b83875e9cb4e8284acd41af5dc2e7413b85f9113 Mon Sep 17 00:00:00 2001
From: sweber <webers@in.tum.de>
Date: Tue, 27 Oct 2015 16:22:51 +0100
Subject: [PATCH] [NRRPLT-2785] small fixes: disable pointlight shadowmap, 100%
 local NRP connection

Change-Id: I9f4740500d5a188940abacd0e01dfb3ee57ce3bd
---
 gz3d/build/gz3d.js  | 9 +++++----
 gz3d/src/gziface.js | 3 +--
 gz3d/src/gzscene.js | 5 +++--
 3 files changed, 9 insertions(+), 8 deletions(-)

diff --git a/gz3d/build/gz3d.js b/gz3d/build/gz3d.js
index 48e52a7..e2b9a75 100644
--- a/gz3d/build/gz3d.js
+++ b/gz3d/build/gz3d.js
@@ -2068,7 +2068,7 @@ GZ3D.GZIface.prototype.connect = function()
 {
   // connect to websocket
   var url = GZ3D.webSocketUrl;
-  if (!localStorage.getItem('localmode.forceuser')) {
+  if (localStorage.getItem('localmode.forceuser') === 'false') {
     var token = [];
     if (localStorage.getItem('tokens-neurorobotics-ui@https://services.humanbrainproject.eu/oidc')) {
       try {
@@ -3013,7 +3013,6 @@ GZ3D.GZIface.prototype.createSensorFromMsg = function(sensor)
     // view.camera.add( cameraHelper );
 
     view.type = sensor.type;
-    console.log('view type: ' + view.type);
 
     sensorObj.add(view.camera);
   }
@@ -6606,10 +6605,12 @@ GZ3D.Scene.prototype.createPointLight = function(obj, color, intensity,
   {
     lightObj.distance = distance;
   }
-  if (cast_shadows)
+
+  // point light shadow maps not supported yet, disable for now
+  /*if (cast_shadows)
   {
     lightObj.castShadow = cast_shadows;
-  }
+  }*/
 
   var helperGeometry = new THREE.OctahedronGeometry(0.25, 0);
   helperGeometry.applyMatrix(new THREE.Matrix4().makeRotationX(Math.PI/2));
diff --git a/gz3d/src/gziface.js b/gz3d/src/gziface.js
index 5e28028..9a90cbc 100644
--- a/gz3d/src/gziface.js
+++ b/gz3d/src/gziface.js
@@ -47,7 +47,7 @@ GZ3D.GZIface.prototype.connect = function()
 {
   // connect to websocket
   var url = GZ3D.webSocketUrl;
-  if (!localStorage.getItem('localmode.forceuser')) {
+  if (localStorage.getItem('localmode.forceuser') === 'false') {
     var token = [];
     if (localStorage.getItem('tokens-neurorobotics-ui@https://services.humanbrainproject.eu/oidc')) {
       try {
@@ -992,7 +992,6 @@ GZ3D.GZIface.prototype.createSensorFromMsg = function(sensor)
     // view.camera.add( cameraHelper );
 
     view.type = sensor.type;
-    console.log('view type: ' + view.type);
 
     sensorObj.add(view.camera);
   }
diff --git a/gz3d/src/gzscene.js b/gz3d/src/gzscene.js
index ebac0df..c618a6e 100644
--- a/gz3d/src/gzscene.js
+++ b/gz3d/src/gzscene.js
@@ -1080,10 +1080,11 @@ GZ3D.Scene.prototype.createPointLight = function(obj, color, intensity,
     lightObj.distance = distance;
   }
 
-  if (cast_shadows)
+  // point light shadow maps not supported yet, disable for now
+  /*if (cast_shadows)
   {
     lightObj.castShadow = cast_shadows;
-  }
+  }*/
 
   var helperGeometry = new THREE.OctahedronGeometry(0.25, 0);
   helperGeometry.applyMatrix(new THREE.Matrix4().makeRotationX(Math.PI/2));
-- 
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