From 57a3bf2b5427fc57c8508aea543076c207a0c66f Mon Sep 17 00:00:00 2001
From: Sandro Weber <webers@in.tum.de>
Date: Fri, 15 Jan 2021 21:20:59 +0000
Subject: [PATCH] Merged in NRRPLT-8106-graphical-settings-bloom (pull request
 #50)

[NRRPLT-8106] bloom active

* [NRRPLT-8106] bloom active

Approved-by: Manos Angelidis
Approved-by: Antoine Detailleur
---
 gz3d/build/gz3d.js        | 2 --
 gz3d/src/gzbloomShader.js | 2 --
 2 files changed, 4 deletions(-)

diff --git a/gz3d/build/gz3d.js b/gz3d/build/gz3d.js
index 7d7f92a..fbc630c 100644
--- a/gz3d/build/gz3d.js
+++ b/gz3d/build/gz3d.js
@@ -1752,7 +1752,6 @@ GZ3D.BloomShader.prototype = Object.assign(
         this.separableBlurMaterials[i].uniforms['direction'].value =
           GZ3D.BloomShader.BlurDirectionX;
 
-        renderer.clear();
         renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
         renderer.render(this.scene, this.camera);
 
@@ -1763,7 +1762,6 @@ GZ3D.BloomShader.prototype = Object.assign(
         this.separableBlurMaterials[i].uniforms['direction'].value =
           GZ3D.BloomShader.BlurDirectionY;
 
-        renderer.clear();
         renderer.setRenderTarget(this.renderTargetsVertical[i]);
         renderer.render(this.scene, this.camera);
 
diff --git a/gz3d/src/gzbloomShader.js b/gz3d/src/gzbloomShader.js
index adccff1..4e081a6 100644
--- a/gz3d/src/gzbloomShader.js
+++ b/gz3d/src/gzbloomShader.js
@@ -219,7 +219,6 @@ GZ3D.BloomShader.prototype = Object.assign(
         this.separableBlurMaterials[i].uniforms['direction'].value =
           GZ3D.BloomShader.BlurDirectionX;
 
-        renderer.clear();
         renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
         renderer.render(this.scene, this.camera);
 
@@ -230,7 +229,6 @@ GZ3D.BloomShader.prototype = Object.assign(
         this.separableBlurMaterials[i].uniforms['direction'].value =
           GZ3D.BloomShader.BlurDirectionY;
 
-        renderer.clear();
         renderer.setRenderTarget(this.renderTargetsVertical[i]);
         renderer.render(this.scene, this.camera);
 
-- 
GitLab